4/27/2021 0 Comments Cleaning Skyrim Mods
Because this is a tool we will extract the archive in our Modding tools folder we have made.This helps me continue making videos and ensures this series continuation.Also, check out my Discord, link to that is down below, its a great place to ask questions and has a modding conversation.There are also tons of links to useful resources for all your modding troubles.
Seriously, go there Lastly, Ive had a lot of people ask me for an ENB guide. ENBs can be added at any time really, so Ive made a guide on my personal channel. These are the 3 main issues that cleaning your plugins resolves and well go over why they exist in a little bit. These bits of data are called records and well now be referring to them as such. Records are literally everything from the damage an Iron Dagger does to the height of an NPCs cheekbones. So again, literally all the data needed for a plugin to function. So when we say a record references another record, you can physically think of an arrow point from one piece of data to another. Here Ive loaded up Skyrim in the Creation Kit, Bethesdas in-house game editor, and set the navmesh to be visible. All the terrain covered by the red polygons you are seeing are places accessible to NPCs in the game. Without em, NPCs, including companions and enemies, cannot move around. ITM Records being duplicate records that are identical to one another, deleted references being references that have been deleted and deleted navmeshes being the same. If a referenced record is deleted in the Creation Kit, the object that was pointing to it is left with nothing on the other end and this could cause things in the game to break or even crashes. Instead of deletion, SSEEdit disables these records which means that they still exist but are flagged as unusable and thus much safer. Finally deleted Navmeshes are an issue because we want our NPCs to be able to go where they are intended. While creating plugins in the Creation Kit, modders oftentimes access records just to see information for themselves. This prompts the Creation Kit to think changes were made and to duplicate the record from the overwritten plugin to the new one. Deleted References occur when something is created and removed in the Kit and master Navmeshes deletions can happen accidentally too. Sometimes however mod authors purposefully create ITM Records and they are necessary for their mods to function which is why certain mods should not be cleaned. Cleaning Skyrim Mods Download SSEEdit AndLets go ahead and download SSEEdit and wipe away any excess dirt. ![]() Keep it in your back pocket so we can come back to it more thoroughly at a later date.
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