4/18/2021 0 Comments Bloodlines Game
Like masquerade points, losing all humanity points ends the game, with the vampire becoming a mindless beast. 5 17 Some areas, known as Elysium, prevent the use of Disciplines or weapons. 20 Players can recruit a female ghoul, Heather, as a customizable servant who gives them blood, gifts, and money. 22.Anderson Leonard Boyarsky Producer(s) Tom Decker David Mullich Designer(s) Brian Mitsoda Chad Moore TJ Perillo Jason D.
Anderson Leonard Boyarsky Programmer(s) Andrew Meggs Writer(s) Brian Mitsoda Chad Moore TJ Perillo Jason D. Anderson Leonard Boyarsky Composer(s) Rik Schaffer Series Vampire: The Masquerade Engine Source Platform(s) Microsoft Windows Release NA: November 16, 2004 EU: November 19, 2004 Genre(s) Action role-playing Mode(s) Single-player. Set in White Wolf Publishing s World of Darkness, the game is based on White Wolfs role-playing game Vampire: The Masquerade and follows a human who is killed and revived as a fledgling vampire. The player assigns their character to one of several vampire clanseach with unique powers, customizes their combat and dialog abilities and progresses through Bloodlines using violent and nonviolent methods. The selection of clan affects how the player is perceived in the game world, and which powers and abilities they possess; this opens up different avenues of exploration and methods of interacting with or manipulating other characters. Troika used Valve s Source game engine, then in development, which was being used for Valves own Half-Life 2. The games production was turbulent, as the designs scope exceeded the available resources, and the team were left without a producer for nearly a year until Activision appointed David Mullich to the role, where he found designs and levels unfinished or abandoned. It divided critics at the time; although they praised the games writing and scale of choice, they criticized its technical flaws. It was Troika Games last production before its failure in early 2005, when it was unable to secure additional projects. The game has a cult following as a rarely replicated example of gameplay and narrative, and contemporary reception recognises it as a flawed masterpiece. Since its original release, Bloodlines received post-release support from fans, supplying unofficial fixes and re-adding unused content. A sequel, Vampire: The Masquerade Bloodlines 2, is scheduled for release in 2021. The points spent on Attributes and Abilities combine to determine a players success or effectiveness in performing tasks such as using firearms, brawling, and lock-picking; for example, determining how accurate or how far the player can shoot, or if they can hack a computer. Attributes are represented by physical (strength, dexterity, and stamina), social (charisma, manipulation, and appearance), and mental (perception, intelligence, and wits). Abilities are talents (such as brawling and dodging), skills (such as firearms and melee) and knowledges (such as computers and investigation). The player is initially assigned points to spend in the three areas, with the amount they can spend determined by clan; for example, the Brujah can spend the most points on physical and skill attributes. Bloodlines Game Upgrade Cost IncreasesThe upgrade cost increases as the game progresses. Each ability can be raised from zero to five, and it is impossible to accrue enough experience points to complete every skill (allowing the player to specialize or balance their character). Experience points are gained by completing quests, finding items or unlocking secret paths, rather than killing enemies, and are used to increase or unlock the characters statistics and abilities. The game features a main story, and optional side quests that can be completed at any time; the player is able to move between the available areas at will to revisit locations, characters, or merchants. Although the attractive Toreadors receive bonuses for seduction and persuasion, opening additional dialog options, they are physically weak; the Nosferatu are forced to travel in the shadows or through sewers to avoid alerting humans, but receive bonuses to their intelligence and computer skills, which enables access to more information. The Malkavians have separate dialog options, reflecting their inherent insanity. Upgrading some skills provides additional dialog options; attractive and charismatic characters seduce to get their way, aggressive characters threaten, and others persuade their targets to cooperate. The interface shows character health and weapon on the left, with available blood and Disciplines on the right. It is drained with each use, and can be replenished by drinking from rats, visiting blood banks or drinking from humans by attacking or seducing them; 1 5 the player can feed on enemies during combat. Drinking from innocents for too long can kill them, costing a character humanity points. Violating the masquerade five times draws the ire of vampire hunters and loses the game. The player has humanity points, representing the vampires humanity. This frenzy can also be triggered by a large amount of damage. Like masquerade points, losing all humanity points ends the game, with the vampire becoming a mindless beast. Some areas, known as Elysium, prevent the use of Disciplines or weapons.
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